Make a game like space engineers in unity11/14/2023 ![]() ![]() ![]() However, the game will spawn a template world first then all the generation effects could be added to behind the scenes threads to make every planet unique. Spawn in worlds more like the way stations and ships are spawned in block by block. This could be continuously added to even after release to constantly make better planets. One for every size, and shape variation of planet possible for the game to work properly. Spend the time to write tons of planet templates. Atmospheres also should vary from planet to planet and some planets might not have any atmosphere at all, but they all should have a center of gravity based on the planet as a whole.Ģ. The gravity should be based on the total of blocks on a planet. The closer you get to the center the stronger the gravitational pull. This will also be where gravity starts to take some effect. Set it's radius some 300 blocks higher in a perfect circle than the maximum size of a planet in the config. Make the core of every planet generate an atmosphere and gravity based on the number of blocks within its radius. Assuming a central point of gravity can be made. And loaded as one objects that may load blocks at a time as you get closer, but here is my suggestion.ġ. I'm not sure the best way to do it, but I think the planet needs a center of gravity that pulls objects towards the core instead of this weird wonky thing that happens as you pass over corners of worlds on a ship. ![]() That is the first step to be corrected to make planets better. Firstly, the gravity on current planets is terrible. ![]()
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